(Jip) Willem Wijnia

Results 464 comments of (Jip) Willem Wijnia

> When writing mods for the control group system, I've commented internally that an "AddUnitToSelectionSet" callback routine would really open that function up for UI mods to interact with units...

Note that at this moment there's nothing to see yet. We can discover lobbies over LAN (same machine) and we can host a lobby. Beyond that there's nothing implemented yet,...

This is the design that we'll be following: - https://www.figma.com/file/JzKkkbFOCyjGB9lSSwgzAb/FAF?type=design&node-id=511-1205&mode=design other, more interactive designs: - https://www.figma.com/proto/JzKkkbFOCyjGB9lSSwgzAb/FAF?page-id=0%3A1&node-id=634%3A2272&viewport=-14595%2C218%2C0.52&scaling=min-zoom&starting-point-node-id=482%3A749

You're welcome to provide feedback. The design was made last year by someone else, called Bobka on Discord

@HUSSAR-mtrela someone has to do it 😄 , I do not want to undo your work on the map selection / mod selection dialogs. I'll try to re-use most of...

One interesting find is that you can connect to multiple lobbies in the same game instance 🤔 , not sure what the use of that is but it is possible...

@4z0t is the assembly change live on `deploy/fafdevelop`?

> @Garanas should we add an option to configure placement of strategic icons on left/right side of the unit icon? Also, I could add options to configure color of unit...

@HUSSAR-mtrela could you elaborate as to what you'd like to improve, and how you'd want to do that?

@HUSSAR-mtrela Your work may have a conflict with https://github.com/FAForever/fa/pull/5484