GameTechDev
GameTechDev
FaceMapping
The face mapping sample uses the 3D Scan module to scan the user's face and then map it onto an existing 3D head model. This technique does a "stone face" mapping that is not rigged or currently capab...
FaceMapping2
This is an improvement on the original FaceMapping code sample. This sample uses Intel RealSense to scan the user's face, and map it onto 3d head mesh.
FaceTracking
Intel® RealSense™ SDK-Based Real-Time Face Tracking and Animation
FlipModelD3D12
Interactive visualization for understanding swap chains in D3D12
gpudetect
An example application that demonstrates how to detect which Intel GPU is present, as well as architecture-specific information such as how much memory is available.
ISPC-DirectX-Graphics-Samples
Using ISPC, Microsofts nBodyGravity DX12 sample has been modified to provide a fully vectorized and fully threaded CPU based backend for the compute part of the workload.
MaskedOcclusionCulling
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
MetricsDiscoveryHelper
A wrapper for Intel(R) MetricsDiscovery API that simplifies some common tasks and provides a more unified interface across different graphics APIs.