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GameTechDev
PresentMon
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Capture and analyze the high-level performance characteristics of graphics applications on Windows.
SamplerFeedbackStreaming
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This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.
TAA
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Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)
DeferredCoarsePixelShading
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Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)
DX12-Multi-Adapter
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DirectX 12 Explicit Heterogeneous Multi-adapter Sample implementing Split Frame Rendering