Results 46 repositories owned by GameTechDev

PresentMon

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Capture and analyze the high-level performance characteristics of graphics applications on Windows.

SamplerFeedbackStreaming

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This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.

TAA

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Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)

AOIT-Update

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Adaptive Order Independant Transparency Sample

CloudsGPUPro6

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CloudySky

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Cloud Rendering Sample

ClusteredShadingAndroid

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Clustered shading on Android sample

DeferredCoarsePixelShading

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Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)

DX12-Multi-Adapter

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DirectX 12 Explicit Heterogeneous Multi-adapter Sample implementing Split Frame Rendering

DynamicResolutionRendering

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DynamicResolutionRendering_source_V3_update