GameTechDev
GameTechDev
PresentMon
Capture and analyze the high-level performance characteristics of graphics applications on Windows.
SamplerFeedbackStreaming
This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.
TAA
Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)
DeferredCoarsePixelShading
Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)
DX12-Multi-Adapter
DirectX 12 Explicit Heterogeneous Multi-adapter Sample implementing Split Frame Rendering
FaceMapping
The face mapping sample uses the 3D Scan module to scan the user's face and then map it onto an existing 3D head model. This technique does a "stone face" mapping that is not rigged or currently capab...