PresentMon
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Capture and analyze the high-level performance characteristics of graphics applications on Windows.
Now that PresentMon console applicaton has dependency on CommonUtilities, and CommonUtilities has dependency on CLI11/Boost/concurrentqueue etc., I suppose Building.md will have an update? https://github.com/GameTechDev/PresentMon/blob/ffbb9ce44a6585a3829a3a6f338b85e77b11fab4/BUILDING.md?plain=1#L14
When I start PresentMon, I have this error (as you can see, the message is very explicit :smile: ):  I have tried: - Uninstall followed by reinstall - Using...
If you run PresentMon just with .exe this problem does not exist. If for example you create wrapper and parser in C# - there will always be lock 60FPS(16.6ms). Why?...
I could not find the PresentMon version anywhere in the application. There should be an About section showing the version.
Hello, I enjoy this application but when trying to set up my widgets, I can only add CPU name for 9800x3D but not for my 7900xtx AMD GPU. Is this...
Generated frames are being logged with MsBetweenPresent time = 0 (PM v2.3.0). Tested with latest XeSS FG implementation in Marvel Rivals. ``` "MsBetweenPresents": [ 19.4536, 0.0, 19.5659, 0.0, 21.2128, 0.0,...
Review Taurine change history to find code with best support for animation error manipulation, if any. Identify options and modes that could be used to validate Animation Error and test...
Running with a known internal app shows errors during flash render (resources not transitioned properly). Does not seem to affect rendering, but worthwhile to investigate a better injected rendering process....
# Performance Issue with PresentMon - High CPU Usage When Present Mode Changes ## Summary When our AR application's present mode transitions from `Hardware Independent Flip` to `Composed: Flip` (typically...
No cpu temp options for Ryzen 5 5600g or even other AMD CPU's.