PracticalVulkan
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Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.
API without Secrets: The Practical Approach to Vulkan
by Pawel Lapinski
Source code examples for "API without Secrets: The Practical Approach to Vulkan" series of articles available at:
https://software.intel.com/en-us/articles/api-without-secrets-the-practical-approach-to-vulkan-preface
API without Secrets: Introduction to Vulkan
"Introduction to Vulkan" tutorial can be found at:
https://software.intel.com/en-us/articles/api-without-secrets-introduction-to-vulkan-preface
with code samples available at:
https://github.com/GameTechDev/IntroductionToVulkan
Drivers:
Vulkan drivers and other related resources can be found at https://www.khronos.org/vulkan/
Articles:
01 - Frame Resources Count
https://software.intel.com/en-us/articles/api-without-secrets-the-practical-approach-to-vulkan-part-1
This sample shows how the number of sets of resources, used to independently prepare frames of animation, influences performance of a Vulkan application.