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šŸ§Š Voxel engine prototype made with the bevy game engine. Serves as a playground for experimenting with voxels, terrain generation, and bevy.

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For anyone trying to get the world generation to work on a non-x86-target, you need to patch the `3.1.6` version of `simdnoise` with this commit https://github.com/jackmott/rust-simd-noise/commit/23c690578a2ce2bc5f9d6eb7faf730ea909baa47 . I made a...

Hello, have a look here [https://github.com/grunnt/falling-rust](https://github.com/grunnt/falling-rust) is it possible to have something similar for 3d , example lava springs from volcanoe ? water cascade ?

enhancement

Hello! Sadly this isn't merge-able as is, due to the fact that it crashes: ```thread 'Compute Task Pool (16)' panicked at src/voxel/world/meshing.rs:107:37: called `Option::unwrap()` on a `None` value note: run...

In preparation for physics, it is useful to have an actual player model & a third-person camera to watch. I'm not sure how physics will integrate quite yet, but I...

#8 Currently buggy. Also believe I have a logic error w.r.t. camera position vs player aabb but that's whatever (need to use an Aabb component instead of a collider).

Raymarching chunk bounding boxes with raymarching and instanced rendering should hopefully yield better results than mesh based rendering of voxels at the cost of more GPU memory usage but that's...

enhancement

There's a few roadblocks preventing this from being released as a plugin in its current state: - [ ] Expose a better resource API for managing loaded chunks. - [...

enhancement
help wanted

Iā€™m also somewhat working on a Voxel engine at the moment based on block-mesh as well and perhaps wanted to make some pull request but before I were to do...

question