RadeonRays_SDK
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Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
It's been 8 months since last commit. Open pull requests not merged. Broken Embree and Vulkan builds... Is this project abandoned?
Hi, compiling tutorial_vk needs scene.obj file.. dx same.. can include simple obj.. thanks..
Pipes and Device-side Enqueue could eliminate the need to save intersections to intermediate buffers and the whole global read-write loop for every batch of rays dependant on the previous intersections....
``` C:\Projects\RT\forks\RadeonRays_SDK>cmake -G "Visual Studio 14 2015 Win64" CMake Warning: No source or binary directory provided. Both will be assumed to be the same as the current working directory, but...
Hi,Does RadeonRays support user filter function to do alpha-test? or there is any way can achieve alpha-test?
Embree (2.8.x at least) includes the intersected primitive's (facet's) unnormalized geometry normal (Ng) in its intersection return data. While trying to port some code from Embree to RadeonRays, I noticed...
Hello, i am a student interesting in ray intersection. I desires to know how can i intersect a ray with triangulate using gpu. Is there any code abort ray intersection...
When the RadeonRays is built with RR_EMBED_KERNELS enabled, it has one compilation error as **_g_hash_bvh_vulkan_** code is not defined. Inside Radeon Pro Render - Bakilal, this option is enabled by...
Recently, had a 'PI' collision between the one defined in RadeonRays and another sourcebase (which was using 'PI' as a namespace). While an `#undef PI` easily solved the issue, moving...
HLBVH works only with default scene (CornellBox). my test scene "cubes" (link below) works with "BVH" (which is default), but not rendered anything with "HLBVH". just black screen. scene (24k...