RadeonRays_SDK
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intersection_filter/occlusion_filter?
Hi,Does RadeonRays support user filter function to do alpha-test? or there is any way can achieve alpha-test?
That would need either:
- You to continue casting rays after first-hit and alpha test fail along the same ray
- Radeon Rays to accept user-defined "Intersection" and "any-hit" subroutines which can terminate the ray or modify the ray payload (like Nvidia RTX)
Well actually in DXR/RTX "Intersection" Shader cannot modify or read the ray payload
Thanks for your reply. Well I know,Compare to DXR/RTX,RadeonRays is a toy for children. I am so disappointed with AMD
I'm not an AMD developer
@zhuyuxiang1994 might actually add this in a PR