RadeonRays_SDK
RadeonRays_SDK copied to clipboard
Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
It's pretty evident that raytracing is coming to mobile and the web soon, there is hardware been developed and talk among developers, then there is the next gen consoles. Are...
I've noticed metal support was removed when this was open sourced, was that because of legal reasons? Any chance support for it will return?
Is the maximum number for **RRSceneBuildInput** instances is 512?
compiled tutorial_vk works on R9 280 3G and GTX1080, but error with RTX2070S logs here : > [2020-07-31 14:52:02.722] [info] rrCreateContextVk(1001) [2020-07-31 14:52:02.931] [info] Initializing resource pools [2020-07-31 14:52:02.947] [info]...
Fix doc link
Hi, i don't see linux libraries for the 4.0 version, is it still supported ?
For a small project my university does need VisualStudio Community 2019 support, does it build on Windows 10 H2?
These commits try bumping the version up to 4.0, but they lack any kind of changelog, and most importantly, lack the sources. Yeah, that does sound funny but this is...
Hi, do you think this SDK could be applied in physically-based simulation to detect collisions between two deformable objects (aka softbodies)? More specifically: 1. To intersect simple spheres instead of...