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Portability? Source code access?

Open warvstar opened this issue 4 years ago • 7 comments

It's pretty evident that raytracing is coming to mobile and the web soon, there is hardware been developed and talk among developers, then there is the next gen consoles. Are there any chances of an iOS, Android, WebAssembly/WebGPU or next gen Xbox/PS5 builds? If not, is it possible to get access to the code so I can do it myself?

Thanks

warvstar avatar Jul 10 '20 15:07 warvstar

The code for 2.0 version https://github.com/GPUOpen-LibrariesAndSDKs/RadeonRays_SDK/tree/legacy-2.0 is available here.

We're working on open sourcing what we can from the latest version with legal. Following this repo will update when that happens.

bsavery avatar Jul 10 '20 16:07 bsavery

When will the open source code of Radeon Rays 4.0 become available - in a month or in half a year ?

itmanager85 avatar Jul 19 '20 23:07 itmanager85

When will the open source code of Radeon Rays 4.0 become available - in a month or in half a year ?

Apparently much longer than half a year... At this rate I'm not sure it's ever going to be released or even be relevant if it is released.

warvstar avatar Apr 08 '21 00:04 warvstar

@warvstar Well, it's finally here.

PMunkes avatar May 11 '21 15:05 PMunkes

Well, it's finally here.

LOL, as I see, this "open source" without the source codes of the trace kernels .. https://github.com/GPUOpen-LibrariesAndSDKs/RadeonRays_SDK/issues/223

apparently, AMD is mocking .. :D

itmanager85 avatar May 12 '21 16:05 itmanager85

Reposting here since you apparently can't read CMakeFiles: https://github.com/GPUOpen-LibrariesAndSDKs/RadeonRays_SDK/blob/0ae7b214b8dcfb1efe22e0ab3ef6b3788ebd186c/src/core/src/vlk/kernels/CMakeLists.txt#L95

PMunkes avatar May 12 '21 22:05 PMunkes

Reposting here since you apparently can't read CMakeFiles:

ok, thanks )

itmanager85 avatar May 13 '21 16:05 itmanager85