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AMD Radeon™ ProRender is a powerful physically-based path traced rendering engine that enables creative professionals to produce stunningly photorealistic images.

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I will do some new tests of the SDK now that I can use a GPU that support ray tracing (Nvidia 3080 RTX). It seems that there is a lot...

## Context - I'm rendering Source engine BSPs which (usually) have a 3D skybox - These are implemented as: - Geometry stored in the same manner as the main world,...

I have a large static mesh made up of a number of submaterials which I'm attempting to apply using `rpr::Shape::SetMaterialFaces`. This throws `RPR_ERROR_UNSUPPORTED` when using the HybridPro backend. I can...

When using this Combination - Blender crashes immediately after going to interactive view or hitting render - empty scene just default cube. Prorender 3.5 was working mostly fine - i...

I'm having trouble understanding how to start and render or work like you do. I have Visual Studio and Visual Code, but I don't know how to execute the files....

I just noticed a new camera setting in the latest update: > /** @brief Set distorion image for camera > * > * @param camera The camera to set UV...

I'm using RadeonProRender.jl in Julia, and can't get emission working on a curve object. I'm not sure if it's a bug in the Julia implementation, a limitation of the SDK,...

Hi there, when I try to attach RenderDoc for graphics profiling I get a error leading to a crash when calling rprContextCreateMesh() with return code -18. The code works fine...

When iterating through all parameters of a `rpr_context` created with the **HybridPro.dll** plugin I get many parameters that have no #define yet in RadeonProRender.h. They are also missing in the...