RadeonProRenderSDK
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[HybridPro] Support for material faces
I have a large static mesh made up of a number of submaterials which I'm attempting to apply using rpr::Shape::SetMaterialFaces
. This throws RPR_ERROR_UNSUPPORTED
when using the HybridPro backend.
I can work around this by splitting the mesh by material into separate shapes at runtime, but material faces seem like the best way to do this (and makes the code a lot cleaner).