RadeonProRenderSDK
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Hello everyone, I'm new to this topic.
I'm having trouble understanding how to start and render or work like you do. I have Visual Studio and Visual Code, but I don't know how to execute the files. It's not like Blender or 3ds Max. Does anyone have a very specific guide or could they tell me how to do what they show in the examples? I'm using Windows 11.
You're welcome!
I doubt you will find much here. That said, the examples in the repository work correctly, just follow the instruction on the README. 0) recursively clone the repo, so you get the kernel files in hipbin. (look in the readme !)
- run the premake in the tutorial folder.
- build any of the tutorial.
- Go to tutorial/bin and run the example you build in the terminal ..... something like = ./05_basic_scene64
- if you are coding something, your self get familiar with the doc https://radeon-pro.github.io/RadeonProRenderDocs/en/sdk/about.html
Good luck!
Hello, I saw the steps you sent, but I still don't understand how to get started. I can't even run a single example. What extensions do you have installed and how do I set up the libraries in Visual Studio? I'm getting an error line under what would be the include.h. If you could make videos on this topic from scratch, it would be wonderful, as I can't find a way to run it in Visual Studio on the website or on YouTube. I'm also interested in other programs in the FidelityFX family, such as FEMFX, which I want to learn to use to see how it compares to Physx. Thank you for your understanding, and many thanks.
https://github.com/GPUOpen-LibrariesAndSDKs/RadeonProRenderSDK/assets/77170000/2bb13daf-5783-46ec-9f7f-67243238d0b4
Make sure you select the desktop development with c++. After that, follow the steps given above again. If you want to use the library in your own CPP project, you will need to link it. But I suggest getting familiar with the examples first.
Another point, maybe you're looking for the blender add-on, Just curious are you a developer ?
Good afternoon, I'm interested in developing and compiling code to run it in Visual Studio Code. I'm not interested in the Blender plugin. I've been searching for guides, but I can't find anything, not even on the AMD website. They only explain how it works, but there's no basic guide on how to execute the code or which extensions to use. I'm just asking for a long and comprehensive guide. I'm interested in techniques like Path Tracing. Besides, the included SDK looks very interesting. I'm eager to try it out and see those scenarios running on my PC.