BlenderUSDHydraAddon
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This add-on allows you to assemble and compose USD data with Blender data and render it all using various renderers via Hydra.
When adding a MaterialX to an object/surface it renders fine with ProRender however with RenderMan it renders the default white surface.
### PURPOSE Possible issue during importing usd file in USD nodetree ``` File "D:\amd-gpuopen\BlenderUSDHydraAddon\src\hdusd\engine\viewport_engine.py", line 521, in _sync self.render_params.clearColor = world_data.clear_color Boost.Python.ArgumentError: Python argument types in None.None(RenderParams, tuple) ``` ###...
https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/resources/Materials/Examples/GltfPbr/gltf_pbr_boombox.mtlx
UnicodeDecodeError occurs when the "Material Preview" is enabled. ### Steps to Reproduce 1. Open Blender 2. Install add-on 3. Change render engine to "USD Hydra" 4. Change "Viewport Shading" to...
Used files from MaterialX https://github.com/materialx/MaterialX/blob/main/resources/Materials/Examples/StandardSurface/ both brick and wood files which load .jpg files to "tiledimage" node are not behaving properly. (maybe color3 values are not generated). when replaced with...
Tested with latest master (1.0.77) and Blender 3.0.1. To reproduce: 1. open Blender, select 'USD Hydra' render engine 2. create a cube, assign a new material, convert it to MaterialX...
Hi, First of all, fantastic work on making a non-destructive USD import/export addon! While using it to edit/render a few scenes, I came to some issues that I hoped to...
This is probably a known missing feature, but it appear we cannot export curves from blender data to usd yet. (It appears basis curves from external usd can be written...
Tested with latest master (1.0.77) and Blender 3.0.1. To reproduce: 1. open Blender 2. switch to 'USD Hydra' Render Engine 3. switch to MaterialX tab 4. press 'New' -> view...
Tested with latest master (1.0.77) and Blender 3.0.1. To reproduce: 1. create two cubes and one material with MaterialX graph assigned 2. assign the material to both cubes 3. export...