Garrett Koleda

Results 7 comments of Garrett Koleda

Hi, currently, this is an example of how it'd be used, you extend `UPrimaryDataAsset` or `UDataAsset`, have UPROPERTY(s) contained in it, and then also have methods included in it. It...

To make the Minecraft(Forge) source code not available on the repo, and only pull from it at compile runtime for patching.

Sea of Thieves is on Unreal Engine. The issue is due to improper LZ4 decompression

Frozen-Index paks are already supported in the latest commit of CUE4Parse https://github.com/FabianFG/CUE4Parse/commit/906641f95baaa7e269d96851c6b17e5fb8059abe, so it'll be included in the next release (stable/beta) of FModel

Then please provide more information including a latest log.

This is not an effect of a frozen index I don't believe. Are you aware of what compression they're using since clearly ZLib isn't it.

This workaround (what little it did) seems to completely not work as of .net 8. Using Client/Server/Shared model, and no matter the version of SixLabors.ImageSharp, even though it is loaded...