Christian Bronk
Christian Bronk
With 1.4 you can get all Launchsites from (Stock ones, all DLC and hopefully KK with) PsystemSetup.instance.LaunchSites No need to use reflection to Kerbal Konstructs. I need to fill this...
can you please recheck this?
Hi, thank you for your interest in improving the mod. Sadly the PR will not help, as I should Update the internal references in the c# code and then just...
with 1.4 The came doesn't crash but you get some errors, thats not that bad. but I need to dig into it, why this happens.
It some problem in the defered renderer. But I cannot explain why this happens.
Each StaticGroup is its own SpaceCenter, then register all SpaceCenterFacilities to the groups SpaceCenter. This should keep the Error Messages at minimum and make it possible to provide sane SpaceCenters.
In: [getModelTransforms() ](https://github.com/shadowmage45/TexturesUnlimited/blob/master/Plugin/SSTUTools/KSPShaderTools/Module/KSPTextureSwitch.cs) I think transform.find() Does not see inactive GameObjects. try the following: rootGameObject.GetComponentsInchildren(true) or rootGameObject.GetComponentsInchildren(true) the "true" in the braces forces that also the components of inactive GameObjects...
A simple solution would a sinple force modifier, depending on craft altitude. That would make it easier to take off an land at reasonable speeds. I know its not very...
If you could tell me where in the code the the forces are clculated, I would try to write a patch for it, so you can test it, if you...