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Learn Godot's GDScript programming language from zero, right in your browser, for free.

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**Describe the bug** A clear and concise description of what the bug is. **To Reproduce** Steps to reproduce the bug: 1. Go to Exercise "Draw Squares At Different Positions" 2....

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Got this error to trigger in lesson 24, practice 2. Increasing Item Counts. The error claims its not covered and to submit a issue here about it. ![Image](https://github.com/user-attachments/assets/4ac04e0c-af5a-433f-8a15-3922c43162dd) This is...

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Description: In the "Learn GDScript From Zero" module, Section 2: Value Types, specifically in "Displaying the player's health energy", I noticed an issue with the test validation. When I add...

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**Describe the bug** When using french translation, the shortcuts to explanation of some concept is taking place in the "middle" of words, i.e cela _fonction_ ne, de _fonction_ nalité. First...

bug

That's the error's definition, along with it stating that "Sorry, we don't have this particular error message covered yet!", I just came across it and wanted to highlight it !

Using a for loop, you can use the key-value pairs to place units on the board at the start of a game. func run(): for cell in unit_cells: var unit...

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The task has a clear wording with the word "or" in the following passage (lesson 6.4): The turtle should face towards the right when starting or completing a rectangle. The...

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In the German translation the needed function is named as `use()` in the "Goals"tab with description. But instead `use_item()` is needed to complete the task. In English translation correctly tells...

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**Describe the bug** In lesson 15 in a few examples the code it too long to fit in the fields and is cropped. It happened with the default settings. Manually...

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**Lesson 21:** the matrix outputs the cell values not in the correct order, it outputs _**(column, row)**_ while it normally outputs _**(row, column)**_. Or is there something I don't understand?

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