FuntimeDudeski

Results 10 issues of FuntimeDudeski

### There is no other issue reporting the same problem. - [X] I have searched the existing issues ### Game Version WIP 3921 but issue has been around forever ###...

Type: Bug
Priority: Low
Good First Issue

### Purpose deletes old unparented training dummy prefab ### Notes: game is acting like this prefab isn't used in any maps but i think test runner is lying. will see...

### Purpose StarshipStation add virology fix lighting effects add more lights in atmos improve perma w/ a disposals chute prisoners can be dumped into Clearance & Misc. turns out it's...

Scene Changes

### main issues [this may be fixed; haven't checked since last update of this issue] light switches/fixtures mapped as off still start on. New: 6/27: the feature with scenes (.unity...

Priority: High
Group: Mapping
Priority: Urgent

mobs aren't triggering quantum pads. this issue has been happening for a while, before #10921 (i first noticed it around when iron chef was first merged -- #10827), but it...

Desired behavior: Igneous and composite rock tiles (and that weird red one if applicable?) should remain that rock type when an ore vein spawns on them.

Type: Feature
System: Mining
Type: Discussion
Status: requires exploration

Effectively an exploit, as it allows power generation for free. A possible solution would be to set the prefabs to have no power on constuction, create new prefabs with the...

false_open has the regular wall's deconstruct with welder interaction on it, but having a lit welder in hand just opens/closes the falsewall on all intents except grab, which does nothing....

### There is no other issue reporting the same problem. - [x] I have searched the existing issues ### Game Version 25120514 ### I was Client ### OS Linux ###...

Type: Bug

### There is no other issue reporting the same problem. - [x] I have searched the existing issues ### Game Version _No response_ ### I was Client ### OS Windows...

Type: Bug