FullBleed

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This was just brought to my attention on Discord... and I'm going to put in a motion for 0% opacity, too. I've previously used setTokenOpacity(0.0) under the assumption that it...

> As for preventing moves across MBL _without_ pathfinding enabled, we could use the same logic as used in our A* algorithm to check for valid steps, i.e., check whether...

This would require very specific textures that supported random orientation... I don't know many seamless textures that do. Do those kinds of textures have a "name"?

I would like to see something like this, too. I believe a "Hide States" checkbox in Server Settings would be the best option given that other player exclusions/locks are located...

> Used img2img, and dragged an image from the web into the DROP window. I wanted to test scribble, so dragged the image in > > https://static.vecteezy.com/system/resources/previews/005/385/224/original/hand-drawn-love-with-heart-on-white-background-illustration-free-vector.jpg Not sure if...

It would be nice to be able to share the layouts, too. I tend to design my primary framework with a certain layout in mind... and I always have to...

> In most cases not really, but according to #8781 it can be a problem when using it remotely and there are tons of them to load. Anyway to do...

I'm going to pimp one of my old feature requests here for anyone that takes this on to consider: https://github.com/RPTools/maptool/issues/3306

> 4. Should STG tokens be snapped according to their center? _Currently `layer != BACKGROUND`, otherwise snapping by top-left corner._ Would like to see this be less limited by layer...