FullBleed
FullBleed
> Maybe it would be better to get rid of them and implement proper elevations. Maybe we could assign elevation levels to vbl areas and use them to calculate visibility?...
I agree. Bouncing between the "visible to players" checkbox and Hidden layer to change visibility has always been odd. And not having a true staging method meant the safest way...
Given how long the "Hidden" layer has been around with its current behaviour I don't think we know how changing it might adversely affect some frameworks and functionality. People most...
Simpler changes have been denied because it might adversely affect established long term behavior. That's either a precept of MapTool or it isn't. To this point, it has been. It's...
Totally for this.
I don't use this hack, but I agree that past removing it from the UI it should not be messed with unless it poses some unstated risk. I do support...
I doubt that this is a version specific "bug" and suspect it is how token opacity level has functioned since it's inception. So it's more of an oversight in the...
> This likely applies to halos as well, being another feature that is visible to all. Confirmed. Also noted that when applying a halo through the right-click dropdown, selecting a...
I've got an update for this bug... If the state is set to 100% opacity, it WILL heed the opacity of the token. If it's set to anything below 100%,...
Thanks for opening the issue. I'm not sure how much of the current behaviour can fairly be called a "bug" unless it's doing something truly unintended as opposed to just...