>:FrozenDragon:<
>:FrozenDragon:<
Not 100% sure how I feel on this, I can see the intent behind this but this would also upset a lot of people I feel. Edit: Wouldn't mind this...
Reckon you could fix Exorcism on stickybomb launchers and shields?
> Replying to https://github.com/ValveSoftware/source-sdk-2013/pull/1555#issuecomment-3420014706 An easier solution is to use a modified item schema within the TF2 SDK and add the Exorcism spell as an attribute to any shield.
> Replying to https://github.com/ValveSoftware/source-sdk-2013/pull/1555#issuecomment-3420082474 Great, now I wonder if we could ping Eric Smith to get these changes added into the vanilla game.
> Ok so, I have dug as deep as I can into the Stickybomb Launcher Exorcism issues, I do not believe I will be able to fix the issue with...
> FrozenDragon0 Digging further into this, the spell in question does not show up at all if the caber kill is `ullapool_caber_explosion` which will gib enemies most of the time.
@ThatBapGuy I believe I've fixed the issue with the stickybomb launcher, aswell as with the Caber.
Thie issue is somewhat similar to this one: https://github.com/BEEmod/BEE2-items/issues/3430 However that was just Portal 1 style, I had not tested the other styles with it.