Retractable Floor Button causes weird floating geometry
BEE2 version: 4.40.2
Description of the bug: In Clean, Old Ap and Overgrown, under some circumstances, which appear to be random (depending on position, rotation, surface colour, and who knows what else) Retractable Floor Buttons spawn with some weird floating tiles on top.

Expected behavior: The Retractable Floor Button should not spawn with any extra geometry, as it can, in some instances, partially prevent the cube from activating the button. This issue is most noticieable in Old Aperture and Overgrown styles, where the button may not be pushed upwards by a piston.

Steps to reproduce: In a chamber, place a retractable button that can open and close (I used a button and a toggle latch here for simplicity's sake). I found that this position tends to spawn that weird geometry, placing the button right next to a wall or changing surface colour also seems to work relatively well.

Thie issue is somewhat similar to this one: https://github.com/BEEmod/BEE2-items/issues/3430 However that was just Portal 1 style, I had not tested the other styles with it.
FrozenDragon0 said: "Thie issue is somewhat similar to this one: #3430 However that was just Portal 1 style, I had not tested the other styles with it."
Actually not, they are very different as that one was about the button´s base having z-fighting issues, and this one looks like a piece of white tile on top of the button.
Seems fixed
I have tested this with the recent Beta 4 and unfortunately, it still happens:

I couldn't reproduce it, even with the floor using multicolored tiles, can you send the P2C file over?
Here is the P2C file: 1631665424 p2c.zip
The test are basically 2 Retractable Floor Buttons (one which starts enabled and the other not) and a timmed left-pedestal button connected to them:

Oh, maybe it's caused by starting enabled? I haven't checked that map yet but it did just occur to me that I never tried having one of the buttons start enabled.
Oh, maybe it's caused by starting enabled?
That or maybe it is the timed left-pedestal button connected to them which may generate this weirdness, I can reproduce this issue relatively easily I must say.
This seems like a compiler issue? The tilesetters are there, and it's also inconsistent.
Who knows... where you finally able to replicate the issue?
Yeah, couldn't fix it though.
Expected behavior: The Retractable Floor Button should not spawn with any extra geometry, as it can, in some instances, partially prevent the cube from activating the button.
I see what you did there. Speaking of prefabs, we could try going into the vmf itself and see if the geometry is in there.
What? Nobody said anything about prefabs. I did check all the instances, templates, and configs, I didn't see anything that would cause this.
"it can, in some instances" Prefabs are called instances in the files sometimes. Plus, different styles have different prefabs.
Prefabs and instances are different things. They meant instances as in "cases", not literal Source instances...
It's definitely a bug somewhere in the compiler, the templates are all correct.
Prefabs and instances are different things. They meant instances as in "cases", not literal Source instances...
it's a joke
Still an issue as of 4.46.1