Tomas Mariancik

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@ProbablePrime Do you plan on handling this through our OAuth integration?

Adding UI for these to be easily settable is definitely something we want to do. However these aren't really "Settings" so they cannot be added as such. They're user profile...

It's a bit difficult to hear much of a difference between these. There's also different environments / sounds used between these two videos. Is there a way to make the...

Can you check if this still occurs in 2025.4.30.177 please?

I've looked into this a bit and there's only two things I can identify so far: - The default volume seems to be different between the builds. The prerelease is...

You should never depend on bugs with your content, that's dangerous territory. It's not something we can really guarantee that we'll support - particularly because it can make fixing bugs...

I've been looking into the difference in volume some more and doing some testing. This is a bit bizarre. It seems to depend on the sound. I replaced the booper...

I don't think it's a gain correction, since that would affect all the sounds, not just specific ones. You'd expect the same thing to happen to all the sounds. It...

I tried a few things: - Enabling HRTF normalization - Using Nearest interpolation instead of Bilinear for HRTF - Overriding default audio output device on Release, so it goes through...

I converted the audio to Mono and did A/B testing. No difference there either, sounds the same. At this point, I'm not really sure what it could be. Unity's system...