Tomas Mariancik

Results 313 comments of Tomas Mariancik

From the testing, it doesn't seem to have anything to do with spatial blend, but rather the spatial processing itself. It seems to make some audio clips quieter - it...

I've been looking into this one. It's another of the tricky ones, because we rely on the current Unity integration to replicate the hierarchy for rendering and then mark it...

We could potentially make this change, but there's two caveats with this that I see: - Values can technically change at any point during the update cycle, even after "OnChanges"...

My issue with pushing things to do what they're not intended for is that it inevitably pushes it into corner. There's a design principle I tend to adhere to -...

Hmm... there's actually another component to this that I forgot about - UIX is done by mesh updates. Those are semi-asynchronous and might not complete before the frame is rendered....

We will not be offering this functionality. The authority of the value is a very low level operation of the data model synchronization and not something that could be just...

We'd probably just add another variant of these nodes like "Max with Index" and "Min with Index". That way if you don't need it, you can use the simpler version.

This is something that I've been considering for a while. The mesh networking would be used for asset transfers and streams - voice & pose data mainly. That usually represents...

Yeah, we'll definitely want to consider options on this, so users with low upload are not strained. That will definitely be considered.

There's no need for it to be async - there's no "locking" mechanism. Most data model changes use optimistic concurrency. If another user changes it - then they will change...