Froggy618157725
Froggy618157725
For inspector, it is specifically static instance, not static instances. Terrain is also fine.
The adjustments in "Add bidirectional scaling to the Gizmo" don't currently always work right. They're sometimes reversed. I haven't looked too much into that yet.
> @Froggy618157725 scaling the cuboid using the gizmo doesn't play well with rotation https://github.com/user-attachments/assets/33fbfa0f-ed40-4bf7-b5f5-cb51ef8dc624 Yeah :/ Probably grabbing the wrong matrix somewhere. Consequences of duck taping together 3 gizmos and...
This is likely also breaking Utility objects' selection animation
I mean, sorta, but it crashes like the frame after. On Tue, Sep 3, 2024, 12:32 PM cohae ***@***.***> wrote: > Should be fixed with 98697a6 > > @Froggy618157725 can...