Frode Solheim

Results 106 comments of Frode Solheim

This will probably not be fixed in 3.x. In 4.x, the code has been replaced and made this issue irrelevant.

Hi, I saw that the change was just accepted into WinUAE, so it will therefore eventually make its way into FS-UAE. But I will probably include this patch separately, since...

The patch has been included in git master (for 4.0.x) and also in the fs-uae-3.0-branch for a potential 3.0.6 release. Thanks! :)

I didn't see anything fishy in the logs either, but difficult to comment on what could be wrong. Maybe an OpenGL call fails, causing the OpenGL state to become invalid....

I have been thinking about doing it, yes! It is also possible that I will implement an updated shader system like in RetroArch where you can refer to previous frames...

By the way, I saw your post on EAB (http://eab.abime.net/showthread.php?t=104864), -looks very good, and I can also see why you'd rather want to distribute only one (or a few) shaders...

Hi, I think it makes sense with official flatpak packages going forward. I played a bit around with that a few weeks ago. Did you get any response to your...

Hi, I have little knowledge of the internals of the debugging module, and I do not have any strong preferences on this topic at the moment. However, one thing I...

If you just need to hook into a handful (or two) of functions in debug.c, perhaps just add something like this to the beginning of the functions: #ifdef WITH_REMOTE_DEBUGGER if...