Frode Solheim

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Input is polled more often than once per frame, yes, so that information is outdated. I'm not sure the problem you describe here is a general input latency issue; it...

Related to https://github.com/FrodeSolheim/fs-uae/issues/289

Yes, this makes sense. I've had it in mind since the quite early days of shader support for FS-UAE. Maybe time to do something about it soon :)

Things to figure out: - Is this safe to do when building generic Linux version for many distros? How widespread is the support for -lOpenGL and when was it well...

Implemented as a fallback in https://github.com/FrodeSolheim/fs-uae/commit/b0bd935caffa1bba9bf5df77633698dd6bf4ba15. Will investigate some more about libOpenGL later.

FS-UAE can run without OpenGL (probably) and use the SDL2 video functions, but there is no support for *building* without it. No reason why it couldn't be implemented. FS-UAE uses...

As I mentioned, I've not made any effort to make it build without OpenGL. OpenGL lets you use glFlush/glFinish/fences to give (a bit) more control on when graphics operations are...

@vanfanel The master branch works very well with OpenGL / KMS without X11 on Raspberry Pi4. It works better than on X11 actually, there is some occasional microstuttering there. (Though,...

@vanfanel There will be option and shortcut to toggle the bezel / background. Right now, it can be disabled by a simple patch: ``` diff --git a/fsemu/src/fsemu-background.c b/fsemu/src/fsemu-background.c index 8b9a5ce76..76c6411f3...

Alt+S (screenshot) fixed on master branch. Alt + V is disabled for now. Alt+P followed by Alt+Q is a known issue. Alt+D is not up and running yet.