Jesse Vander Does

Results 65 comments of Jesse Vander Does

@zeux my colleague made a pass at adding double support to cgltf https://github.com/jkuhlmann/cgltf/pull/229, would be curious what you think next steps should be. We'd be happy to contribute a change...

@nirinchev unfortunately that dialog is not showing up. And the crash logs also don't show anything.

Here is a different traceback I see in the Editor logs. ``` [Log] [] 2022-11-10 23:30:25.374 Debug: User agent string: 'RealmSync/12.9.0 (Windows Win32 unknown 10.0.22000.708 x86_64) ' [] UnityEngine.StackTraceUtility:ExtractStackTrace ()...

@nirinchev typically we do see the crash dialog, just not in this case. We are only on windows, so it wouldn’t be easy to test this on a Mac.

I don’t at the moment, but I can try putting one together tomorrow. I had assumed it was something very specific to our setup, but it’s certainly worth seeing if...

Two more observations, I’ve noticed that sometimes when it begins to crash other assembly dlls can become corrupted requiring me to rebuild the Unity Library folder. I wonder if there...

@nirinchev unfortunately I've been unable to reproduce this is a simple project. In our full project it does appear to crash on `Realm.GetInstanceAsync`, but in the sample project it does...

@nirinchev I may have a lead here! I think that things go into a bad state if Unity crashes while a realm with sync is running. After that, it seems...

Geez, I don't know how [I missed this](https://www.mongodb.com/docs/realm/sdk/dotnet/unity/#overview). That sure sounds close to what I'm seeing. The main thing is I don't think I'm running multiple instances (usually). Still, it...

@nirinchev do you know if there would be an issue with having a local realm AND a synced realm running at the same time?