FranTesla
FranTesla
I did some testing on Windows with models on an HDD, the issue seems to be the way that models are loaded if I cache the model first by reading...
my workaround was to convert all safetensors to checkpoints
can you try to rise the limiter (or timing) that keep the program at ~64 to something that the user can change?, maybe that by default but to be change...
you can also use FastSync making an nvidia profile for example for ShaderGlass, but if you make a skip test, you will see even if it shows ~165 FPS in...
the problem is still there, even if it can now capture up to my monitor refresh 165, it only presents the hard tick cap of 64, so it says 165...
the game engine was replaced, now is like a different game altogether and people say it works on the Deck but the status is Unsupported, so it needs to be...
tried the download, in the bin folder you can see some exe to test the features, all DX12 ones work on my GTX 1080 Ti (nothing to see really, just...
> * Clair Obscur (Steam version EDIT: investigating... posting in a bit... I tried coping the files from the plugin, with NO optiscaler and borderless, and **the XeSS FG setting...
GTX 1080 Ti XeSS Frame gen ok got it. after getting the directory right, is REALLY GOOD, with fast moving camera in particular, turning near walls or big objects always...