42
42
This PR will break older plugins because of SP bug (https://github.com/alliedmodders/sourcepawn/issues/684)
My pull request at #1124 is very identical to this apart from mine having optional data param in callbacks. No idea why my PR gets ignored, but this PR could...
> It would be nice to have the same feature for the hook callbacks SDKHook_OnTakeDamage/Alive and SDKHook_TraceAttack. For the later one, a GameTrace handle would be nice too (And one...
> Hi @FortyTwoFortyTwo . Yeah I indeed missed a dot. Updated the scripts. Could you please test again? All works fine for Linux, though trying in windows gives me `LINK...
I also have this common crash, along with this more rarer crash log related to `__cxa_pure_virtual` https://crash.limetech.org/q5e2z2aeydgz I believe the crash is more specifically from a one entity in `FindEntityByNetClass`,...
I have some cases for calling same function multiple times, but with different parameters or property values to get different outcomes. One example is TF2 function `HandleRageGain` manages different weapons,...
I'm not sure if https://github.com/FortyTwoFortyTwo/Randomizer/commit/2c5f1812fdb6e144ec696cf01583238a486eaa56 fixed what you said, but I noticed some weapons does not give minicrit effect, eg fists. I've already spent hours trying to fix it but...
I don't think there a way to fix this display as it done client side, best I can do is to use hud bottom left to display target name and...
Taunting still works fine to me in Windows, is it related to one specific taunt, or do you have another plugin loaded that uses same detour, like `playermodel2` which needs...
WIP multiple weapons branch resolves this issue for all 3 properties mentioned, by using several functions in `properties.sp` to help it. However since support for multiple weapons in same slot...