Randomizer
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TF2 plugin that randomizes player loadout in any imaginable combinations
Patches tends to easily break from TF2 update for both windows and linux, and can be painful to maintain it. This PR updates it to try make it last worthwhile....
Changing the player's class to the intended weapon's class and then reverting it back is not required to have correct animations. The missing piece was setting the weapon's `m_iViewModelIndex`.
Taunting will crash the server. The signature of `CTFPlayer::Taunt()` is correct and the function itself doesn't have anything to do with it. It happens right before the function gets called....
When viewmodel branch #110 lands, there are several bugs that have yet to be fixed: - As soldier, some weapon anims shows a rocket in screen, which rocket was used...
Occurs after starting the round on the team unaffected by the convar, then switching after the round begins `randomizer_weapons trigger=@red group=@me action=round count-primary=1 count-secondary=1 count-melee=1` will cause affected players to...
Some weapons with different classes share same client's netprop, which is unintended to start of. Somehow store meters separate to each weapons, if there a sane way to. Weapons that...
could you add 2 custom weapons into randomizer? The Army of One classname "tf_weapon_rocketlauncher" index "228" attribs "2 ; 5.0 ; 99 ; 3.0 ; 521 ; 1.0 ; 3...
Shields take further to crit than they should and will not work with non-demos without shield bashing the victim. Related Video: https://youtu.be/0lJfTXJFXRY
Using the Solemn Vow as any class other than Medic/Spy results in a blank nameplate with the HP showing as though the player were already dead. Related Video: https://youtu.be/AgVF0hG1KJg
While equipped with a medigun or any sort, players healed by dispensers you've constructed contribute to Ubercharge, even if you've rolled off of engineer. Related Video: https://youtu.be/Ii4cAOQZfFI