Fortune117
Fortune117
I want to set up some code to work like this: ```CS [Property] public IDamageable DamageableProxy { get; set; } ``` And then be able to assign any component that...
right now I have some code on a thrown object so that this runs in OnCollisionStart ```CS protected override void OnThrowImpact( Collision collision ) { if ( !collision.Other.GameObject.TryGetComponent( out var...
In this video you can see that the weapon logs a statement on a collision event, which triggers when it hits the box but not when it hits the world....
- Added a property for the `EmissionStopped` property on `SceneParticles` - Added setters for control points and a get method for control point positions. - fixed names for the Control...
I have a render standard light on my particle effect, and it's visible in the regular in-game system but not visible in the scene system. 
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### For? S&Box ### What can't you do? I've been making a bunch of particle effects for the game jam and I wanted to make a list of my ideas...
### For? S&Box ### What can't you do? Right now lights in the scene have very few options that can be changed. On maps with many lights, turning on shadows...
### For? S&Box ### What can't you do? I'm trying to create variations of an NPC I have by using prefab variables. How I'd like to do this is by...