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Objects hitting MapComponents dont trigger collision events

Open Fortune117 opened this issue 1 year ago • 0 comments

In this video you can see that the weapon logs a statement on a collision event, which triggers when it hits the box but not when it hits the world. However, the actual physics body still collides with the world just fine, it just doesn't trigger the events.

https://github.com/Facepunch/sbox-scenestaging/assets/7847372/6656a369-9eff-4891-942b-0a711481ba3f

Fortune117 avatar Nov 15 '23 05:11 Fortune117