sbox-scenestaging
sbox-scenestaging copied to clipboard
Objects hitting MapComponents dont trigger collision events
In this video you can see that the weapon logs a statement on a collision event, which triggers when it hits the box but not when it hits the world. However, the actual physics body still collides with the world just fine, it just doesn't trigger the events.
https://github.com/Facepunch/sbox-scenestaging/assets/7847372/6656a369-9eff-4891-942b-0a711481ba3f