Yao Chung Hu

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> I understand that this maybe improves the performance This is vanilla behavior.

Can you provide said resource pack for debugging said issue? I don't think this is actually a Sodium Extra issue. Sodium does replace the fog shader code, which is why...

It doesn't make sense to cache values that are constantly changing.

I don't think there is anything I can do, it detects if the player is in said dimension and checks if it matches the declared skybox files.

> this hapens for me to if some one finds a solution pls tell me :) https://github.com/CaffeineMC/sodium-fabric/issues/869#issuecomment-1646374792

Can you provide a crash log because I'm unable to replicate this with Botania.

> (skybox will stretch like crazy, rotation speed will slow down and speed up periodically, very weird) They are probably using the sun/moon trajectory for skybox rotation. It speeds up...

Trajectory wise it is(in terms of speeding up and slowing down like sun/moon trajectory), the speed they use a different formula.

It appears this issue has been fixed as of https://github.com/CaffeineMC/sodium-fabric/commit/c7a584286ff99241f1f08875976e7a496829cdac. Vanilla: ![image](https://github.com/CaffeineMC/sodium-fabric/assets/30311066/905c9c9b-44cf-4892-a31c-f58c27110740) Sodium: ![image](https://github.com/CaffeineMC/sodium-fabric/assets/30311066/9563d290-0ae8-47a5-8c5b-3a1601acaa96)