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A framework for Unity3D that automatically generates teleporter boundaries and facilitates the teleporter mechanic, similarly to Valve's "The Lab"

Results 19 Vive-Teleporter issues
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Pescu provided Help Updates the teleport system to The new input system Glitches with Hapitcs

Trigger colliders are not ignored by the parabola pointer when trying to pass into them. This is noted in #49 as well ![problematic](https://user-images.githubusercontent.com/6914965/34451151-849d2f38-eceb-11e7-82ab-be79d140ab43.jpg) EDIT: i have added a layer called...

I have baked the walkable texture onto the ground. Now as I try to walk down corridors, wherever there used to be walls now blocks the teleporter. There are 5...

There is a visual artifact with the black fading when teleporting. There is a slight delay in the fading animation between the left and right eyes. It seems that the...

Similar to the SteamVR home, adding some way to teleport to a static location if you're pointing close enough to it. For example, if I wanted to teleport to a...

Would you consider updating to make user of this as well? I've opened up the code to have a quick look to see if I can do it myself, but...

Hi, is it possible to test this without owning a vive? In the unity play window itself? Also: does this work with the player prefab instead of the camera rig...

Hi;I have a problem,when I press touchpad,the ground and selectable border doesn't show in my scene,could you give me a solution?

The Oculus Touch has been out for a while and SteamVR supports it just fine. I have a Vive and a Touch rig and I've noticed that teleporting with the...

enhancement

* #43 Hold Touchpad and Trigger then rotate controller to change forward direction * Update to Unity 5.6 * Update SteamVR to 1.2.1