Vive-Teleporter icon indicating copy to clipboard operation
Vive-Teleporter copied to clipboard

Wall blocks teleport despite being unabled

Open danksky opened this issue 7 years ago • 2 comments

I have baked the walkable texture onto the ground. Now as I try to walk down corridors, wherever there used to be walls now blocks the teleporter.

There are 5 different mazes laid out over the same scene. They take up the same space, but the walls are different. I toggle each one on or off depending on what maze the user is solving, which might account for the phantom walls. Now I can't seem to get rid of the phantom mesh blocking me from teleporting along the ground. parabolicteleportissue

danksky avatar Jun 28 '17 21:06 danksky

UPDATE: It is not the phantom walls, but the tall trigger colliders that I added to the floor tiles to detect when a user is passing through. There is a small amount of room between each box collider that I mistook for the amount of room that the thickness of a (supposedly missing) wall might have taken up. How can I have the parabolic targetter ignore these colliders ? parabolicteleportissueupdated

danksky avatar Jun 28 '17 21:06 danksky

I second this. i have sphere triggers representing a lights radius. this doesn't allow the player to teleport through into the light zone.

problematic

WhipJr avatar Dec 30 '17 03:12 WhipJr