Adrian Biagioli
Adrian Biagioli
Generic-Raymarch-Unity
An experiment in distance field raymarching that interacts with standard mesh-based objects. Made in Unity.
Translucency-Shader
A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard shading PBR systems. Based on research by EA DICE presented at GD...
Unity-Splines
A spline editor tool for Unity, useful for creating complex 3D movements and animation
Unity-Wiimote
An easy to use interface between Unity3D / C# and a Wii Remote controller.
Vive-Teleporter
A framework for Unity3D that automatically generates teleporter boundaries and facilitates the teleporter mechanic, similarly to Valve's "The Lab"
Vive-Virtual-Button-Designer
An interactive toolkit for designing virtual buttons on the touchpad of HTC Vive controllers
Zelda-Timeshift-Unity
An implementation of The Legend of Zelda's Timeshift Stone effect in Unity.