Adrian Biagioli

Results 9 repositories owned by Adrian Biagioli

Generic-Raymarch-Unity

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An experiment in distance field raymarching that interacts with standard mesh-based objects. Made in Unity.

Raymarch-Clouds

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Toon-Standard

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A physically-based Toon Shader for Unity

Translucency-Shader

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A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard shading PBR systems. Based on research by EA DICE presented at GD...

Unity-Splines

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A spline editor tool for Unity, useful for creating complex 3D movements and animation

Unity-Wiimote

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An easy to use interface between Unity3D / C# and a Wii Remote controller.

Vive-Teleporter

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A framework for Unity3D that automatically generates teleporter boundaries and facilitates the teleporter mechanic, similarly to Valve's "The Lab"

Vive-Virtual-Button-Designer

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An interactive toolkit for designing virtual buttons on the touchpad of HTC Vive controllers

Zelda-Timeshift-Unity

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An implementation of The Legend of Zelda's Timeshift Stone effect in Unity.