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An easy to use interface between Unity3D / C# and a Wii Remote controller.

Results 33 Unity-Wiimote issues
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Hello, i can't make the gyroscope and accelerometer work, i enable the wii motion plus i can see the dots on the screen but the wiimote object stay in the...

I'm trying to use my WiiMote (with MotionPlus inside), but I've found these problems: - LEDs are costantly flashing, even if I select numeric buttons - The "Request Identify WMP"...

In some Wii games, you move the Wiimote extremely down and then extremely up again to trigger a weapon reload. I tried to detect such extreme ups and down with...

Any chance it could happen?

Hello, I'm able to build and run the example scene you included. However, when I do so, it is unable to find the wiimote. When I'm working in Unity, I...

Testing the wiimote on editor runs as expected but on build it does not respond. Reading the output log shows: Incorrent Input to HIDAPI. No data has been sent. This...

Hi, i am trying to connect a balance board to my unity game using this plugin but it seems like if it recognice the device but the value is always...

Hi, guy i had built the example scene. But it only works with X64. it couldn't find the wiimote when built with x86. as the log shown: Incorrect Input to...

I currently get the Position X and Y from IR but I can't get anything more, the documentation is confusing to me and I can't work out where I need...

It seems like the only thing holding this back from being usable on Linux is the DLL. Is there a good way to build and use it on Linux?