FitzRoyX
FitzRoyX
It's a common theme in early first person games that mouselook+strafe wasn't yet the standard. You look and turn at a fixed velocity instead of a controllable one. 10x worse....
> How is your opinion not subjective? Is it really though? Daggerfall's "cursor mode" was a bad design for real time first person. Crosshairs point just like a cursor, and...
Surely we can close this one out now? I think we'd have seen many reports of floating torches in the past year if this hadn't been fixed. Fixed by https://github.com/diasurgical/devilutionX/pull/4572
Rather than make the readme even longer, why not just google screenshots or use youtube? Or just spend the 5 minutes to build it.
Are you saying the game runs at 2x speed on a 120hz monitor? Or are you saying you want the tickrate to be upgraded to 120fps? Doing the latter is...
It's worth noting that sprites commonly make use of solid black, so the shadow cannot be accurately separated from them. You'd just be guessing where each begins and ends. There...
Well, you're right that it's not common, so I take that part back. The sprite colors are so dark that it's hard to tell without manipulating the brightness higher. I...
Can't reproduce. Do you know how these items work? The mirror only works in dark world (and dungeons as a warp I guess). The book only works in front of...
Can't reproduce, but I'm on Windows. Post more info. What's your rom hash? Are you using msu-1? What compiler version are you on? What compiler flags are you using?
It's a pretty low volume sound effect, are you sure your steamdeck speakers aren't just so low that you can't hear it?