FireCatMagic

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I had this same issue. For me, it was my extensions of custom classes only. The classes extended from built in classes would register fine. https://github.com/godotengine/godot/issues/72226

Amazing work!! I am not sure of the right place for this but I have a few questions about the implementation. For all of the methods that return a `Dictionary`...

Is the plan for Structs in C# and GDExtension to be exposed as direct C#/ C++ structs? Even if the internals of how this will be implemented aren't know?

So if they were exposed as native structs to the respective language when possible, I'm assuming it would be like, for example in C++ and C# - Calling `get` on...

Ok, I removed `gdshader-lsp` https://github.com/godotengine/godot-vscode-plugin Also supports GDShader (and GDScript) and has the MIT license - but it seems like this grammar is already included in the project, so I...

> The PR is good to go but I can't merge it whilst it still has the unneeded `vendor/grammars/SublimeGodot` submodule. Forgot all about this, I'll get to that now