Nathan Corbett
Nathan Corbett
might revisit that later, for now I'm just gonna keep this commit to be just the thing that hopefully works
> isn't it's better to just ignore misses when calculating accuracy? like stat acc is doing I chose not to do this since doing that creates scenarios where sliderbreaking is...
gonna close this for now since it's both incredibly minor and superceded by stat acc
reopening this cause I didn’t realize it was pending deploy (I was under the impression that it was awaiting review, and thought it just wasn’t worth the resources with how...
@tsunyoku should I be worried about the massive wall of failed tests in [OsuVariableLengthStrainSkill.cs](https://github.com/ppy/osu/pull/33351/files#diff-4d9356ae846a43adb3c808d5d8d43fda286fc9834a7326aef74de6fc3e2f7ae5R50)? Edit: found the issue, yes I needed to be worried
Replacing `WeightedSumTimeOffset` with a simple multiplier housed within `DifficultyValue()` has essentially zero difference in values (largest I saw was -5 on toromivana). I can do that if needed. I know...
I will say, afaik functionally the only difference between using a multiplier and just using the offset is that you need to calculate a good multiplier if you ever change...
You can't see it on the screenshot but lazer scores were present on the leaderboard. Could very likely be the result of a browser cache
can't say if they were in the exact correct spots, but I remember the two lazer hdhr being in the correct spots relative to the hddt scores (spaek above all...