projectFieldWarning
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Project: Field Warning is a community-made RTS game centered around lethal regiment and division-scale warfare.
With version 8fae01f , reported by MarinusTau - Following error is becoming more common and pauses the game, now with fasttank and marines and riflemen: NullReferenceException: Object reference not set...
Turret system currently wont lock onto soft vehicle targets if a unit only has small arms weapons. The issue is in Ammo.cs, GetRangeAgainstTargetType. However it also has to do with...
Currently KE/HEAT damage is applied on shooting. Instead we should apply it when the shell hits the target, ideally also with some prediction code to ensure shells do hit moving...
We should show the selection circles when previewing a selection too, not just when its completed.
We have several graphical elements that need to be drawn on top of everything - sandman's pathfinding debug lines, the targeting overlay and the vision measuring overlay (T and R...
The settings menu currently only uses text input fields which aren't appropriate for most of the entries. The camera zoom/pan/etc values could be improved by representing them with a slider....
it is possible to deploy units into the river - the model ghost appears on the river bed - upon spawning, the unit sits at the spawn position not moving
Currently we're committing binary files like the terrain data into our repo. Instead we should put them in LFS. Care should be taken to not disrupt the workflow of non-technical...
When a buy preview is created, the platoon label briefly appears in the center of the screen before moving to where the preview should be. This visual lag should be...
Should/will break this down into separate entries but it's better than not marking it at all.. Issues: General: • Camera zooms underground facing the sky (zoom in and rotate shifts...