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Project: Field Warning is a community-made RTS game centered around lethal regiment and division-scale warfare.

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With version 8fae01f , reported by MarinusTau - Following error is becoming more common and pauses the game, now with fasttank and marines and riflemen: NullReferenceException: Object reference not set...

bug

Turret system currently wont lock onto soft vehicle targets if a unit only has small arms weapons. The issue is in Ammo.cs, GetRangeAgainstTargetType. However it also has to do with...

bug

Currently KE/HEAT damage is applied on shooting. Instead we should apply it when the shell hits the target, ideally also with some prediction code to ensure shells do hit moving...

enhancement

We should show the selection circles when previewing a selection too, not just when its completed.

enhancement

We have several graphical elements that need to be drawn on top of everything - sandman's pathfinding debug lines, the targeting overlay and the vision measuring overlay (T and R...

enhancement

The settings menu currently only uses text input fields which aren't appropriate for most of the entries. The camera zoom/pan/etc values could be improved by representing them with a slider....

enhancement

it is possible to deploy units into the river - the model ghost appears on the river bed - upon spawning, the unit sits at the spawn position not moving

bug

Currently we're committing binary files like the terrain data into our repo. Instead we should put them in LFS. Care should be taken to not disrupt the workflow of non-technical...

enhancement

When a buy preview is created, the platoon label briefly appears in the center of the screen before moving to where the preview should be. This visual lag should be...

bug

Should/will break this down into separate entries but it's better than not marking it at all.. Issues: General: • Camera zooms underground facing the sky (zoom in and rotate shifts...

bug