Testing issues
Should/will break this down into separate entries but it's better than not marking it at all..
Issues: General: • Camera zooms underground facing the sky (zoom in and rotate shifts it above ground again); ○ sometimes models are gone afterwards near point of inversion
• After a fire position command, unit fires, move arrow disappears, despite unit continuing to move
Pathfinding: • Pathfinding collision between units causes wavelike acceleration and slowing down, with units weaving to avoid each other (also on & off road), cause them to slow down ○ Fasttank, plz-8 and marines seems wonky on streets (slower?) ○ Other triples of units seem to have similar issue
• PLZ-5 vastly faster with right click vs fast move command, but only if road between current location and destination
○ Fasttank has similar behaviour; tested around a T-junction
--> Possibly connected to issue above
• Apache overshot turn to bridge and had to double back to cross (wasn’t able to reproduce, possible in groups of units)
Console Errors: Incorrect use of Destroy. Use NetworkServer.Destroy instead for networked objects. UnityEngine.Debug:LogWarning(Object) Mirror.NetworkIdentity:OnDestroy() (at Assets/Standard Assets/3DParty/Mirror/Mirror/Runtime/NetworkIdentity.cs:494)