Fernando Rocha
Fernando Rocha
- [X] editor_main: Makes useLODs setting enabled by default. It's a feature that the game uses for world objects, there is no reason to disable it for new maps. -...
**Which resource(s) have this problem?** editor_main => server => mapEditorScriptingExtension_s.lua https://github.com/multitheftauto/mtasa-resources/blob/d4c04db009cdd68913fdb47bbc73acd91e63f981/%5Beditor%5D/editor_main/server/mapEditorScriptingExtension_s.lua#L78 **Describe the bug** This table is missing certain `object model ID => LOD model ID` associations. e.g. ID `3589`...
These are the known MTA:SA issues that are affecting vehicles added using the clientside model allocation features. - [engineRequestModel("vehicle") doesn't load default GTA scripts (#1861)](https://github.com/multitheftauto/mtasa-blue/issues/1861) - [Door & panel states...
> [!WARNING] > Work in Progress ## Context Follow up of #3761 In preparation for #2104, #998 and #759 ## Details This PR updates the ASE query response of type...
## Context The `mtaserver.conf.template` file is a copy of mtaserver.conf without the `` and `` nodes, that **devs have been maintaining manually**. Default config already comes in mtaserver.conf. Without this...
I'll dig into how this resource works soon, so I can contribute to finishing it. For now, this fixes the CI errors across PRs. 
Fix for https://github.com/multitheftauto/mtasa-blue/issues/2074 Idea by @FileEX WIP
**Is your feature request related to a problem? Please describe.** In short, MTA Map Loading system (through meta.xml `` nodes or `loadMapData` (probably nobody uses this feature) has limitations: -...