Farmeroz
Farmeroz
Can confirm the bug. Worked fine prior to the latest update. Workaround is to disable hover pop up and set to click, then the window is fine, but the positioning...
Nice idea. Perhaps also allow for negative values - effectively allowing, say, +/-5 to the base?
Is there an opportunity here, @mjeffw , to adjust hardened armour slightly? Often it's worn in layers with armour that's not hardened, so when selecting the level of hardened armour...
> @Farmeroz I think that there is an opportunity to add layered armor and the ability to set each layer as Hardened or flexible or ablative... The complexity is such...
> Can you attach a zipped up copy of your character? Please see attached (GCA version and GCA -> FVTT Export. [Alisha Dhovi.zip](https://github.com/crnormand/gurps/files/9990118/Alisha.Dhovi.zip)
The way I'd envisage this working is that GGA currently picks up "combinations" as a line item in skills, but it doesn't resolve the skill level. If it could parse...
So if you have a combo that is punch/punch or punch/kick/punch it really is the same in terms of what would be good to keep sticky for multiple damage rolls....
That would be fantastic, @mjeffw ! The other thing that's related is in the Mod Bucket you can't set your "to hit" and "damage" modifiers in the same pass, or...
As a concept, split DR has also been in GCA for as long as I can remember - it shows the similar path of 12/4* or similar in the armour...
It would be handy to be able to queue up modifiers to hit and do additional damage, for example, instead of having to do them separately. As @devakm mentions, you...