SkeletalAnimation
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Simple C++ implementation of skeletal animation and software skinning
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SkeletalAnimation issues
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Why there is transpose in mat4x4 aiToGlm when assimp and glm stores matrix in row by row in memory?
This code assumes that new mat4 objects are initialized to the identity matrix. It looks like glm stopped doing this with version v0.9.9.0. You can use GLM_FORCE_CTOR_INIT to construct an...
How would I do this?