SkeletalAnimation
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CAUTION: glm no longer initializes mat4
This code assumes that new mat4 objects are initialized to the identity matrix. It looks like glm stopped doing this with version v0.9.9.0.
You can use GLM_FORCE_CTOR_INIT to construct an identity matrix
#define GLM_FORCE_CTOR_INIT #include <glm/glm.hpp>