SkeletalAnimation
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Why there is transpose in mat4x4 aiToGlm ?
Why there is transpose in mat4x4 aiToGlm when assimp and glm stores matrix in row by row in memory?
Did you ever find out why? I'm very close to having this working in bgfx and I've traced at least part of my problem back to this. I don't think the transpose needs to be there, but I could be wrong.