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Why there is transpose in mat4x4 aiToGlm ?

Open CoWayger opened this issue 8 years ago • 1 comments

Why there is transpose in mat4x4 aiToGlm when assimp and glm stores matrix in row by row in memory?

CoWayger avatar Oct 31 '17 08:10 CoWayger

Did you ever find out why? I'm very close to having this working in bgfx and I've traced at least part of my problem back to this. I don't think the transpose needs to be there, but I could be wrong.

shatteredmoon avatar Sep 11 '19 03:09 shatteredmoon