sbox-scenestaging
sbox-scenestaging copied to clipboard
A staging area for the scene system
Similar components should have the ability to be easily Converted / Replaced with another, Ideally this would be in context menu when right clicking an existing component. `Model Renderer` and...
Hammer is the 3D program everyone who uses s&box / source 2 is used to. Making the default control scheme similar to Unity is a bit of a weird decision....
- Mouse sensitivity slider: I use 400 dpi on my mouse and I have to swipe 4 times across my mousepad to make a 360. - Shift to slow down...
This component prevents the camera from passing through surfaces. Useful in closed environments https://github.com/Facepunch/sbox-scenestaging/assets/66354328/626b9de2-7797-435b-9e2f-b6630fb81114
### Move the entire search bar on the top like in this image  # Before If i reduce the Assets Browser width, i can't search or nothing, the screen...
right now I have some code on a thrown object so that this runs in OnCollisionStart ```CS protected override void OnThrowImpact( Collision collision ) { if ( !collision.Other.GameObject.TryGetComponent( out var...
In this video you can see that the weapon logs a statement on a collision event, which triggers when it hits the box but not when it hits the world....
Behaviour can be seen in this video. The expected behaviour would be that the reference doesn't get destroyed. https://github.com/Facepunch/sbox-scenestaging/assets/5159369/6c4fb65c-87fa-4532-b5d8-e509c078ce29